


It re-used a lot of the previous game’s levels and assets to the point where I’m not sure what was new. Not very valuable, like something you would see for a few quid in a Wiccan-hippy type shop that also sell dreamcatchers and shiny handbags with cool hologram designs on them. It is very much the kind of rough-hewn gem that you would find in a market or expansive second-hand section. I picked it up in 2006, I think – paid less than £20 for it from a market stall in Hinckley. And there were a few of them knocking around in the sixth generation.Īnd I say expansion pack as it appeared just one year later! It was not a sales juggernaut and soon found its way to bargain bins very quickly. But playing it put me on the lookout for more like it. Needless to say, it didn’t hold a candle to the BioWare classic.

I had played Neverwinter Nights on a friend’s PC and was hungry for something similar.

As I’m primarily a console gamer, my first of these games was the entirely workmanlike Dungeons & Dragons: Heroes for the old Xbox. Sometimes I even like to call them loot ’em-ups. I have an especially soft spot for Diablo clones, or dungeon crawlers if you will. There is also the odd guilty pleasure in there, ones we couldn’t wholeheartedly recommend to others.Īs a complete and unabashed nerd, I have a weakness for sword and sorcery type adventures. But not all of those are going to be the ones we consider to be masterpieces. Games we would never part with, not for love nor money. In our collective collections, we all have keepers. Again, nothing terribly original for either class, but it's good to see the game expand a bit.Champions: Return To Arms – a least one person remembers it (pic: Ubisoft)Ī reader explains why he still has fond memories of the standalone expansion to Diablo clone Champions Of Norrath, despite not thinking it’s all that good. The shaman plays like a hybrid between the wizard and cleric, with decent melee strengths and heavy spell-casting abilities, while the berserker plays like a ranger and warrior mix, with both strong ranged and melee attacks. Of course, if the new abilities for your favored class don't tickle your fancy, you can start up one of the two new classes exclusive to Return to Arms: the lizard shaman or the feline berserker. They're all nice, yes, but there's nothing terribly exciting, nothing that really gives you incentive to push on and keep leveling. The ranger, who relies primary on ranged attacks, receives abilities to summon arrows and have them weigh less as well as an ability that potentially bypasses shields. New abilities have been added for each of the characters, but few of them feel like they're worth the pains of leveling for and some of them feel like they were added to help fix each classes' debilitating problems.
